Installation

GDTerminal is available on the Asset Library, Itch, and GitHub.

The minimum supported stable Godot version is 4.2.

Installing in the Editor

The easiest way to install GDTerminal is directly in the editor through the AssetLib window.

  1. In the editor, navigate to the AssetLib window
  2. Seach for "GDTerminal" and download the result created by ProgrammerOnCoffee
  3. After downloading, ensure that Ignore asset root is checked and click Install
  4. After installing, click Plugins... in the top-right corner of the AssetLib window or navigate to Project > Project Settings... > Plugins
  5. Enable GDTerminal

Downloading an Official Release

  1. Download the plugin from the Asset Library, Itch, or GitHub releases
  2. In the editor, navigate to the AssetLib window
  3. In the top-right corner of the window, click Import...
  4. Navigate to the zip file you downloaded and click Open
  5. Ensure that Ignore asset root is checked and click Install
  6. After installing, click Plugins... in the top-right corner of the AssetLib window or navigate to Project > Project Settings... > Plugins
  7. Enable GDTerminal

Downloading the Source Code

You may also download the plugin's source code from GitHub and copy the plugin into your project.

  1. Clone or download the GitHub repository
  2. Create an addons folder in your project if one doesn't already exist
  3. Copy the repository's addons/GDTerminal folder into your project's addons folder
  4. Navigate to Project > Project Settings... > Plugins and enable GDTerminal

Additional Information

If you are using a Godot version prior to 4.4, there will be no syntax highlighting until a GDScript is opened.

This is because the GDScriptSyntaxHighlighter class could not be instantiated prior to version 4.4. A workaround is used to obtain one, but it requires a GDScript to be open.